Getting into Blender, day 2
When we last left off, the mesh was completed, rendering was still a mystery, and I hated the control scheme.
Things have changed since then.
For one, I no longer hate the control scheme. Well.. there’s still things that nag at me, to be sure, but I can get by. Another thing heavily in favour of blender is.. well, everything that comes after mesh-creation. I really like the material editor(s), I really like the composition window, and I absolutely love the uniform node-manipulation graph/interface. What follows will mostly be pictures, with minor comments as needed.
UV-maps are a critical thing for 3D models..If the interface for unwrapping and editing these maps is bad, then the whole workflow could end up crippled. Blender’s is… well, it’s okay, I suppose. There were some odd differences when trying to access the ‘island’ selection mode in the UV-wrapping viewport. Still, it is not agressively bad, and exporting uv-map files is a breeze.
So that caps off the first tutorial project of mine, in Blender. On the whole, not bad. Certainly will look forward to doing more stuff, this was fun. Should think about something fully textured and a lot more detailed, tbh…