Personal blog of Elijs 'X2Eliah' Dima

Blenderproject1 – finished(ish)

Alright. After a downright streak of misery in rendering crashes and misconfigurations, I’ve finally gone through compositing & made a”final” image. Thus, Project finished.

Here it is. All presentable-like and all.

Here it is. All presentable-like and all, 1920×1200.

Now then.. Why did this take so long? Because Blender decided to completely go mental with problems. Over the two days between the last post and this one, I’ve had to do about 5 or 6 re-renders.. each taking up about 2 hours… Because of, well, various issues. First two renders? My fault, I had misconfigured what layer masks what (clarification: in this scene, the objects were divided into individual render layers – one for the planet, one for the ship, one for the glowy red bits, one for the glowy blue bits, one for the background), and ended up with a bunch of holes where holes shouldn’t have been. Once, blender crashed during compositing (that’s basically posprocessing applied to render results), and, hey, turns out By default, Blender does NOT store the render result, before composition, anywhere. So if Blender crashes while you are compositing, all that work is lost. Even if you ‘save’ the blend file you are working in – the render results are gone. Have run re-rendering it all. So that sucked. After that, two timesĀ  there was an odd problem where the layer with the spaceship would render our blank.. While rendering, the ship shows up just fine, once that layer’s render is finished – boom, empty layer. What was the problem, in the end? Bad layer name. The same name that workedfor three renders before, was now ‘bad’.
But, well, lesson learned: 6th render, all fixed, all layers individually backed up.

Of course, blender crashed some three times during the final compositions, too. But at least there I had the actual files to work with, and frequent .blend saves.

Now then, some potentially interesting images of the setup:

Node tree for the final composition. Basically - slapping the layers together and effecting up to Mr. Bay levels. Because why not.

Node tree for the final composition. Basically – slapping the layers together and effecting up to Mr. Bay levels. Because why not.

Four main material node trees. No textures required.

Four main material node trees. No textures required.

.. So yeah, for next project, I’m thinking textures. Heck, next project might be just making a texture library for me to use furtheron. Not sure yet. Let’s see.

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