Aaand here’s the first blender fail..
Spent the last two days fiddling around a shipdesign that supposedly would fit in the upcoming Star Citizen designstyle.. And, eh, this looks utterly rubbish. The concept is just not working out at all when moved to 3d, and the polycount is also stupidly-high compared to what you get shipwise; a lot of it was wasted on the ‘inside’ of the underslung pilot-space, which doesn’t contribute to looking well at all. Oh well. I think this is a point where I just have to realize it’s not working out, and move on – no need to waste time on something that doesn’t work, anyway.
Time to go back to the drawing board.