Personal blog of Elijs 'X2Eliah' Dima

Blenderproject 2: some sort of dogfighter

Here’s the result of past two days of messing around. Abt 38k tris, no actual rigging yet (animations here are merely object moves on keyframes – I still have to find out how to do armatures and bone rigging). But, before rigging stuff etc, it should be time for texturing it. Which means, gotta start learning about texture baking etc. I suspect that will be “fun” >.>…

Render1_Mesh1_OrtoBottom

Underside. Four feet, four liftoff thrusters, two places to attach cargoboxes.

Render1_Mesh1_OrtoFront

Frontside, landed mode.

Render1_Mesh1_OrtoSide

Open capony mode, side ortographic

Render1_Mesh1_OrtoTop

Topside ortographic, space-combat mode.

Render1_Mesh1_sidefrontInlets

Spacecombat mode, take 2

Render1_Mesh1_topdown_landed

Very similar angle, landed mode.

Render1_Mesh1_Backbottom

Aft & underside ortographic.

Render1_Mesh1_Cockpitopen1png

We should be nearing the end, I feel.

Render1_Mesh1_Combatmode1

Omg more pics.

Render1_Mesh1_Flightmode

Not sure what to write here. I still say that’s totally a hydrogen scoop and not an air inlet for some jet engine.

Render1_Mesh1_landingmode

Final picture – landed, bottomsidefront.

Looking back.. it took me equal time to make this as it took me to make the previously-posted failed concept. Weird, that.

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